Environments and Props

Bait Shop modeled for personal portfolio | Modeled and rendered in 3dMax 2011 - 7,865 polys for main pieces - Textured in Photoshop CS4 - grass created in Maya 2011 - 1 1024 texture and 1 512 texture for main pieces

Helmet and Sceptre created for personal portfolio | Modeled and rendered in Cinema 4D - Textures created from AO renders - production quality model and render

Milk jug Jack O' Lanterns created for personal portfolio | Modeled and rendered in Cinema 4D - Textures created with projections - production quality model and render

Part of a series of barrels I created for the Unity Engine | Modeled and rendered in 3dMax 2013 - 489 polys - Textured in Photoshop CS4 - 1024 texture

Two whiskey casks created for the Unity Engine | Modeled and rendered in 3dMax 2013 - 1,021 polys (532 and 489) - Textured in Photoshop CS4 - shared 1024 texture

Art test for Day 1 Studios | Modeled and rendered in 3dMax 2011 - 427 polys - Textured in Photoshop CS4 - 1024 texture

Christmas scene created for personal portfolio | Modeled and rendered in Cinema 4D - Textures created with projections - production quality model and render

Vatican dome model created for personal use | Modeled in Maya 2010 - production quality model

Poker Table created for personal portfolio | Modeled and rendered in Cinema 4D - Textures created with projections - production quality model and render

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